extern void r_shader_attrib_bind(RShader *shader, uint id, char *name);
r_shader_texture_set
void r_shader_texture_set(RShader *shader, uint slot, uint texture_id);
extern void r_shader_attrib_bind(RShader *shader, uint id, char *name);
r_shader_texture_set
void r_shader_texture_set(RShader *shader, uint slot, uint texture_id);