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seduce_color_set

void seduce_color_set(SColorSettings setting, float red, float green, float blue, float alpha);

Types:

Enum:

SColorSettings

SEDUCE_CS_SURFACE

SEDUCE_CS_SURFACE_LIGHT

SEDUCE_CS_SURFACE_SHADE

SEDUCE_CS_OBJECT

SEDUCE_CS_OBJECT_SHADED

SEDUCE_CS_OBJECT_SIGNAL

SEDUCE_CS_COUNT

seduce_background_color

void seduce_background_color(float surface_r, float surface_g, float surface_b, float surface_a,

seduce_background_negative_draw

void seduce_background_negative_draw(float a_x, float a_y, float b_x, float b_y, float c_x, float c_y, float d_x, float d_y, float timer);

seduce_background_square_draw

boolean seduce_background_square_draw(BInputState *input, void *id, float pos_x, float pos_y, float size_x, float size_y, float split, float tilt, float timer);

seduce_background_shape_draw

boolean seduce_background_shape_draw(BInputState *input, void *id, float a_x, float a_y, float b_x, float b_y, float c_x, float c_y, float d_x, float d_y, float timer, float normal_x, float normal_y, float *center, float transparancy);

seduce_background_polygon_flush

void seduce_background_polygon_flush(BInputState *input);

seduce_background_image_draw

boolean seduce_background_image_draw(BInputState *input, void *id, float pos_x, float pos_y, float size_x, float size_y, float u_start, float v_start, float u_size, float v_size, float timer, float *center, uint texture_id);

seduce_background_shape_matrix_interact

boolean seduce_background_shape_matrix_interact(BInputState *input, void *id, float *matrix, boolean scale, boolean rotate);