---------------------
seduce_color_set
void seduce_color_set(SColorSettings setting, float red, float green, float blue, float alpha);
Types:
Enum:
SColorSettings
SEDUCE_CS_SURFACE |
SEDUCE_CS_SURFACE_LIGHT |
SEDUCE_CS_SURFACE_SHADE |
SEDUCE_CS_OBJECT |
SEDUCE_CS_OBJECT_SHADED |
SEDUCE_CS_OBJECT_SIGNAL |
SEDUCE_CS_COUNT |
seduce_background_color
void seduce_background_color(float surface_r, float surface_g, float surface_b, float surface_a,
seduce_background_negative_draw
void seduce_background_negative_draw(float a_x, float a_y, float b_x, float b_y, float c_x, float c_y, float d_x, float d_y, float timer);
seduce_background_square_draw
boolean seduce_background_square_draw(BInputState *input, void *id, float pos_x, float pos_y, float size_x, float size_y, float split, float tilt, float timer);
seduce_background_shape_draw
boolean seduce_background_shape_draw(BInputState *input, void *id, float a_x, float a_y, float b_x, float b_y, float c_x, float c_y, float d_x, float d_y, float timer, float normal_x, float normal_y, float *center, float transparancy);
seduce_background_polygon_flush
void seduce_background_polygon_flush(BInputState *input);
seduce_background_image_draw
boolean seduce_background_image_draw(BInputState *input, void *id, float pos_x, float pos_y, float size_x, float size_y, float u_start, float v_start, float u_size, float v_size, float timer, float *center, uint texture_id);
seduce_background_shape_matrix_interact
boolean seduce_background_shape_matrix_interact(BInputState *input, void *id, float *matrix, boolean scale, boolean rotate);