SEDUCE_H

seduce_Initialize_Seduce______.html

SEDUCE_T_SIZE 0.007

SEDUCE_T_SPACE 0.2

SEDUCE_T_SPACEING 2.5

seduce_text_blocks_.html

Enum:

SUIBlockStyle

SEDUCE_BS_LEFT

SEDUCE_BS_RIGHT

SEDUCE_BS_CENTER

SEDUCE_BS_STRETCH

SEDUCE_BS_CODE

Struct:

SUIBlock

float pos_x

float pos_y

float letter_size

float letter_spacing

float line_size

float line_spacing

uint line_count

SUIBlockStyle style

SUIBlock

extern uint sui_text_block_edit(SUIBlock *blocks

uint block_count

const char *text

void (*done_func)(void *user

char *text)

void* user

float *color

uint *color_switch)

seduce_Popup_Menus_.html

Enum:

SPopUpType

S_PUT_TOP

S_PUT_BOTTOM

S_PUT_ANGLE

S_PUT_BUTTON

S_PUT_IMAGE

Struct:

image

SPopUpType type

char *text

union{ float button_pos[2]

float angle[2]

struct{ float pos[2]

float size[2]

uint texture_id

image

struct{ float angle[2]

float *value

seduce_Not_implemented_yet.__extern_voi.html

Enum:

SeducePanelElementType

SEDUCE_PET_LABEL

SEDUCE_PET_BUTTON

SEDUCE_PET_BOOLEAN

SEDUCE_PET_INTEGER

SEDUCE_PET_UNSIGNED_INTEGER

SEDUCE_PET_REAL

SEDUCE_PET_SLIDER

SEDUCE_PET_TEXT

SEDUCE_PET_PASSWORD

SEDUCE_PET_COLOR_RGB

SEDUCE_PET_COLOR_WHEEL

SEDUCE_PET_COLOR_HUE

SEDUCE_PET_COLOR_SATURATION

SEDUCE_PET_COLOR_VALUE

SEDUCE_PET_SELECT

SEDUCE_PET_POPUP

Description: SEDUCE_PET_CUSTOM,

SEDUCE_PET_SECTION_START

SEDUCE_PET_SECTION_END

seduce_Button(s)_Angular._Pie_Proggress.html

Struct:

button

SeducePanelElementType type

char *text

union{ boolean checkbox

int integer

uint uinteger

double real

float slider

struct{ uint icon

boolean active

button

struct{ char *text

uint length

uint lines

seduce_---------------------_.html

Enum:

SColorSettings

SEDUCE_CS_SURFACE

SEDUCE_CS_SURFACE_LIGHT

SEDUCE_CS_SURFACE_SHADE

SEDUCE_CS_OBJECT

SEDUCE_CS_OBJECT_SHADED

SEDUCE_CS_OBJECT_SIGNAL

SEDUCE_CS_COUNT

seduce_-------------------------------_.html

Enum:

SViewInterpolationStyle

S_VIS_LINEAR

S_VIS_EASE_IN

S_VIS_EASE_OUT

S_VIS_SMOOTH

S_VIS_CUT

S_VIS_COUNT

Struct:

camera

float matrix[16]

float model[16]

float target[3]

float camera[3]

float distance

uint type

float speed

SViewInterpolationStyle interpolation_style

union{ struct{ float target_target[3]

float target_camera[3]

float target_up[3]

float progress

camera

struct{ float delta_rot[2]